![naruto ninja council 3 sprites naruto ninja council 3 sprites](https://www.spriters-resource.com/resources/sheets/86/89538.png)
The anime fan and the gamer are often one in the same, so it makes sense that the two worlds combine, and they do, often. They carry the same burden that other licensed properties face, and sometimes an even heavier one considering they're making an effort to appeal to the hardcore gamer, where many licenses from Disney and Nickelodeon simply don't. Game #848: Spongebob Squarepants - Battle for Biki.It's a shame anime games have such a terrible reputation.Game #850: Mobile Suit Gundam Extreme VS - MaxiBoo.The character variety is nice, but what's the use if the game sucks? Honestly, this is one of the worst Naruto games I've played next to Powerful Shippuden, and that's just shameful considering how much I liked Ninja Council 2. Level design ranges from abysmal to just plain annoying as a million different things hit you and your opponent, be it rocks or bats. The mission structure with no plot is already a poor idea by itself, but the fact that so many missions are boring, like collecting banners, or dumb for the license, such as defeating X amount of animals, is the final nail in its coffin. It's ridiculously dumb, you have to constantly spam this move, even when no enemies are on-screen, in order to clear missions. You are expected to use a screen-clearing super move, like Naruto's Toad Blade or Sasuke's Phoenix Flower, to supposedly defeat about 8 enemies a pop. There are a few missions about defeat a certain amount of a certain enemy. It's a waste of time and they don't get in your way. Other times you get useless advice, for example, in a mission you have to defeat two giant spiders, and after you beat it, the piece of advice is "Defeat the smaller spiders first". There's a new High Jump, Up+A to help you reach the higher parts of a stage, but platforms usually stop you on your way to the top.Īfter clearing each mission you get nuggets of infinite wisdom such as 'hitting an stationary enemy is easier than hitting a moving enemy'. You are given a radar on the bottom screen, but it only highlights enemy bosses, and since it's a radar and not a proper map, it's not very helpful. Sometimes your target actively avoids you, which makes it a chore. Stages are one huge multi-leveled map, which makes gameplay dumb, because you are usually searching for stuff. And I've always liked these sprites, I thought Ninja Council 2 looked great, and this is no exception. there are a lot of playable characters, 27 in all. And they also require touch minigames to work, and sometimes, even blowing into the mic. Using touch buttons for the super moves is uncomfortable and dumb. The controls take a while getting used to, it's so weird having B as the run button and not the jump button, since usually the attack button, Y in this case, is next to the jump button, A, but not so here. And it's dumb stuff like 'break 10 rocks' or 'defeat 10 bats', capture 10 flags before the opponent. There's no story, just a 7x7 grid made out of 49 missions. Naruto Ninja Council 3 was Naruto's first Nintendo DS game, and it's also a sequel to Ninja Council 2, using the same graphics and everything. I liked the game a lot, so much so that I purchased it after it got localized and even started a FAQ for it, not that a beat'em up needs a FAQ.
![naruto ninja council 3 sprites naruto ninja council 3 sprites](http://www.narutohq.com/images/hinata_sheet.png)
I remember this mysterious unlockable character named 'Rock Lee' and I couldn't wait to see how he looked like. Way before I got into the Naruto anime, I played Naruto Ninja Council 2 on the GBA, back before it even got translated.